We have actually had our second session. I'll catch you up on those later...
But for know lets introduce you to our characters...
Dramatis personæ
Raltus - A Skeletal thin Void Born Tech Priest with an infinity for Autoguns (Kyle)
Talon - A Scrawny Gunslinger Assassin with multiple piercings from Gun Metal City (Paul)
Dar - A Guardsman conscripted from a Feral world who loves his Axe very much (Eric)
Klightus - An older Arbiter from the Paradise Planet who has shotgun envy (Rob)
Frak - Rangy young punk of a Scum doing his best to fit in (Mark)
Thadius - A Noble Born Arbiter learning the robes in the family security teams (Steve)
The first adventure I ran the team through was the one provided in the back of the main rule book. Illumination was an interesting start. It didn't have enough pre-programed action I think for a miniature junky to enjoy the game more, but it did have some action to test the combat mechanics.
The group is large and that necessitated increasing some actions a bit. My early feedback on the system is that it can be enjoyable, but does have a lot of dice roll actions. Players could be doing all the right things, but the dice just don't cooperate. For example... The players encountered a Hexilid (Which has no description... Bad adventure, bad!) which causes fear. 5 of the 6 players plus the NPC fail the fear test, not by a little but by 4 degrees. Characters were puking over each other or passing out as this chaos toad thing (my best guess) charged into the party... It was a sticky problem. In short, the game is deadly and unforgiving. The GM must take caution to make it an enjoyable experience.
More to follow...
jp
Inquisitor Globus Vaarak's Representative in Omaha
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