Tuesday, August 28, 2007

Session Three

GM’s Note: Xander’s player was not present so he and Oro slipped into NPC mode.

The players left for the Agamar System, a noted agricultural hub. Senator Theern’s aid had given the players the coordinates of the hidden and deserted base with instructions to locate it, assess its condition, and report of any material goods that were still viable.

After an uneventful trip the Shuttle Pegasus arrived only to be hailed by the local Imperial patrol manned in a old Correllian Gunship. The Captain of the gunship was interested on why the shuttle had its transponder identification set to Imperial Senate. After a quick verbal dance, Storm communicated that they were an advance party for the senator, one of many he had sent out, to collect data for a possible visit. The Capt wished to know if the senator was going to visit so, as the local imperial commander, he could make all in right. If they needed any assistance, they only need to ask.

Upon arrival in the city of Kaddestrri, it was evening. The party headed to scope out the local area to secure transport and grab a meal for an early morning start.

On a empty street, they noticed an old man being pushed down by a group of thugs that then jumped on speeders and fled. The party helped the old man up and found out he ran the transport rental near the hanger bays (imagine that :) ). He stated that his nephew had started to fall in with that crowd and he was concerned.

After finding out the old man’s business hours, they party retired to the Dancing Farmer for a meal. While enjoying their meal, the ever observant IG-107 noticed that the lone alien, a Rodain, would glance towards the party from time to time. As the meal progressed, the rodian was noticed leaving the building.

Upon departure, the party was surprised by a stun grenade thrown as they exited. The party sprang into action. Shots were fired, the IG unit took heavy damage and became disabled. Xander used his newly learned Force Slam to push the bounty hunter away and into the wall. While prone the party took the opportunity to subdue the Rodain. Needing repairs, Oro and Xander took IG back to the ship while Storm and Markle searched the captured foe. Finding a data pad, storm cracked it and found the bounty slips for both Markle and Xander, which explained the bounty hunter on Ord Mandell as well. Fearing letting a dangerous enemy go, Markel took a fatal step and executed the helpless bounty hunter (Our first Dark Side Point… I’m so proud).

The next morning the team rented a skimmer and headed towards the great forest preserve. The followed the coordinates provided until their tracking system began to go blank… Some sort of interference from a localized spot. Storm used his natural stealth ability and scouted out two entrances. One appeared to be a hanger bay sized cavern and the other a smaller personnel entrance that had 12 or so speeder bikes out front. The team opted for the hanger bay.

The bay reeked of dung, urine, and rot, a large ‘nest’ was in the far corner and a stumble by IG-107 caused the creature in the nest to stir. The large reptile (hence forth known as a VanDrak) rose from the nest and charged the invaders. Using a spray and two claws the beast fought valiantly to protect its nest, but fell to the adventures. A quick survey found a fully functional generator room and standing inventory for a full operational mobile command post. They also noticed the cave-in for the direct route to the personnel entrance. Another route might be found.

After tracking back through the remains of the old base, the party passed a construction/mining area, but quickly left that section in search for the main base… (Hmmm… What was left behind… )

The corridors to the main base were blocked by a large pile of rubbish, when the party approached, 6 womp rats charged out of the refuse and engaged the team. Blasters blazed and much noise was created. Storm noticed a face above the trash that quickly bolted while they finished the last of the rats. Xander the Jedi used his Force Slam to clear a path through the trash and the party advanced. In the very next room, an old droid repair facility, an ambush waited. Seven young lads with blaster pistols waited to face the aggressors. The party returned fire, but had a hard time keeping their power cells charged (crit fail = drained cell in my games). IG-107 took massive damage and was only saved due to the use of a force point, but Oro did a Quick Repair and granted him a few ‘bonus’ hit points until the end of the engagement. Xander did a spectacular surge to gain position then flubbed the Force Slam having aligned most of the bad guys. Storm and Markel continued to lay down auto fire on the group, but the hard cover from the downed tables made hitting difficult.

After taking heavy damage, the party was able to eleinate the immediate threat. Oro went back to work on the now disabled IG, and Xander, Storm, and Markel went forward to ensure all was secure. When the entered what use to be a galley, three more thugs came running down the hall way. One stun grenade and a few shots and it was easy pickens. Oro had IG back up and running, but bearly so the team moved forward. They passed the entrance to the personnel side of the cavern and pushed further into the interior.

In the next room, the leader of the gang charged in as they entered, obviously answering some alarm, and gave the team a final battle for the day, all were hurt, but all survived. The party was able to hack the door to the old base commanders’ quarters (which the Thugs hadn’t been able too) and found a fair bit of loot.

The Party returned to the hanger area and moved the speeder bikes into the cavern and blew the personnel door to discourage thugs that might have been away from coming back.

And that ends session three. Did I miss anything?

jp

edit:


Added a map to help... Also big thanks to Gozzy's. A really cool map generator on line at http://www.gozzys.com/index.php


2 comments:

Paul said...

Blaster Carbines suck. There has to be an inherent flaw in their design. That's why they keep blowing out power cells so much. Or maybe it's because we're using one's that were scavenged off Battle Droids. Now I can see why they never hit anything they shoot at.

JP's Star Wars RPG said...

Ha!

You guys must have rolled at least five crit fails that day!

jp