Showing posts with label Slow Grow League. Show all posts
Showing posts with label Slow Grow League. Show all posts

Sunday, May 23, 2010

Big Saturday of Gaming

As The Other Half is wont to ask, "Isn't 12 hours of gaming enough"...  It is a rhetorical question I am sure, because I think she knows the answer...

It started out with a Warmachine tournament that Adam ran.  35 point steam roller with 8 players.  First round I was matched up with Wayne playing Cryx and Montenabra in a Kill Box scenerio.  Wayne played it very well, and I left an unseen charge lane to eButch for the Deathjack (Overun for the win) which left him dead.  Quick and deadly, not how I expected the game.

Round two was versus Tony and eFeorra.  Tony went on a assassination run, letting it all hang out, but ended with three points shy.  Lola to face for the win.  Statistically, on average rolls Tony should have had the win on that one, but his dice crapped out on him

Round three was versus Lincoln Alex and Aspy.  A little more involved game, but I I kept missing a stupid Deathripper needing sixes and accidentally killed my own berserker.  This left a free line for the slayer to combo strike eButch to shreads.

I ended 1-2, but Adam ran a solid event and I had a good time, even if I was getting a bit brain dead doing basic  math.

Eric and I went to grab a bite to eat at a new Mexican place called Antojitos.  No website, but here are the two reviews posted.  It was really pretty good food for a little hole in the wall.  Recommend the trip for lunch or dinner.  I'll be hitting more often for Tuesday night dinners before heading to the shoppe!

After dinner Eric and Paul got their first campaign game in for Song of Blade and Heroes.  They ran an Assassination game (again!) in the Hill Lands with Paul's Wolves of Orboros lead by Kiya and other druids hunting down Eric's Ex-King Vinter and his magical revenge tour.  (Ok...  I made that last bit up!)  Vinter refused to be bullied by the dirty hippies and moved his forces out to confront the enemy that would dare to 'hunt' him down.  That didn't work so well.  Paul took Vinter out which ended the game.  Eric had lost Vinter and two of his Halberdars.  The  halberdars will miss a game each, while Vinter picked up Hatred of Dirty Hippies (Wolves specifically), additionally he found a Trap while exploring and the Harlot did a stand up job of disarming it to find 5 gold.  Kiya then found a 'Blessed Glade' and a Charmstone along with his win.

We then broke out Formula D and did a 2 car team, 2 lap race on the Sebring track.  That took a bit longer then normal given that we had to track two cars each, but it wasn't too bad.  Paul had a large lead, but crashed his lead car leaving me in first place, with Eric pretty far behind in second.  Eric crashed his rear car on a bad roll around a corner.  I finished in first, with second place in debate.  Paul's second car crashed coming out of the corner, in sight of the finish line while Eric and I battled the final corner, neither of us with break or tires to spare.  I timed out the roll nicely allowing me to accelerate in 4th gear out of the corner and putting me just ahead.  Fun game.

It was a fun day of gaming.

jp
12 hours?  Pish, give me 20!

Monday, February 22, 2010

Saturday Gaming

So I've been real slow in getting game stuff on the blog.  Been a tough month for gaming.

On Saturday I went to the Shoppe after my work out and played three games of Warmacine.  First game was a bonus game against Mike C.  I played Butcher, Devastator, Full Man O War unit and a Manhunter.  He played a bunch of pointy eared elves...  I can't tell them apart... He misjudged some distances with his caster (Eagle dude)  and failed a charge on the Butcher, allowing him to return the favor.

Second game was against Paul A. as a league game.  He had Ashlynn list with Precursor Knights, Nomad, & Rupert.  Not a bad list, but not a lot of 'fodder' for getting in the way or big hitters to take out MoW/Jacks.  I ended up trampling the Devastator to Ashlynn and getting her with the buzz saw.

Third game was another bonus game with Eric F.  He was playing Reznik, which is always tricky given Engine of Destruction.  I can't remember all the details of Eric's list, but it was a good game.

Afterwards Eric, Adam, Mike and I played two games of Formula D.  We tried the street racing rules on the first game.  Made for interesting play with the Nitro rules.  Eric took first, I snuck in on second due to Mike's spin out.  Second game was traditional on the Sebring track.  I won, with Eric in second and Adam coming in third, while Mike crashed.

Good games all around.  Thanks guys!

jp
Play!

Afterwards

Thursday, January 7, 2010

The New Merc Contracts are Here, The New Merc Contracts are Here!

Yippe!

Privateer Press has posted a PDF with the new Mercenary Contracts for Warmachine MkII.  They, in general, look pretty cool.

The Four Star Syndicate didn't see any real changes, which is fine, it was pretty straight forward anyways.

The Highborn Covenent got much better, simply by adding a unit Gun Mages or Long Gunners, both of which can take attachments.  You can now paint up those Order of the Rose Lael Gun Mages you always wanted to do.  Sweet!

The Seaforge keeps the same goodies, but instead of advance deploy, they get an extra 4" on the deployment zone.  That should help with the general movement/mobility issues for those stunty legged folks.

Talon Charter - Didn't see any big changes here.

Magnus' Agenda gets moved from a Contract to a 'Theme Army' that has a bunch of bonuses, depending on how thematic you get with your choices.  Neat things like Mag's Jacks can start with upkeep spells running in advance of the game or units getting pathfinder for the first turn.  Pretty nifty stuff.

Makes me miss my merc already since I'm running Khador for the slow grow league.

jp
one if by land, two if by sea