Sunday, July 26, 2009
Friday, July 24, 2009
As of this morning at the gym, I have dropped 71 pounds. That takes me down to 247 from my high of 318. I haven’t had any complications since the first bought a few weeks ago so I am really happy with the progress. I’ve been to the gym every day for the past two and half weeks with a 3 mile walk on the Saturdays for good measure. Only about 30 more to go for first goal, then we tackle the tough parts of getting down to 200.
Not quite lean, but trying
Thursday, July 23, 2009
Monday, July 20, 2009
- My game of Warmachine with Phillip.
- The D&D session from Saturday
- Review of the Race for the Galaxy Expansion
- Solo play on Race for the Galaxy Expansion
- Bloodbowl CPU game update
Sunday, July 12, 2009
Splug, a goblin thief, looked into the room. It was common, almost too common. A couple of statues of ugly humans sitting on tall petastiles on opposite sides of the room. Some stairs directly across the 20' room headed down and a door was on the far side down the 40' feet or so. It seemed too quite as he moved across the room, looking for anything that didn't fit. He glanced behind him to see the elf ranger, Sliver, slip in quietly after him and take up position in the corner by the door, his bow pulled and ready to respond. The dragonborn warlord, the only way Splug could tell them apart was the armor, Zarzathor wore chain and plodded noisily to the stairs to cover the approach. The other dragonborn, this one a nasty paladin named Kaznak wore plate and moved forward to support. Finally Eldacar the halfing, who was no thief in Splugs book and the old man Zoltan, a magic user of some skill moved in... They all stood well behind Splug.Convinced that nothing was going to happen, Splug made for the opposite door. That is when the walls and floors began to spin and Splug found himself tumbling down a slope in a much darker area. His eyes quickly adjusted to the darkened room and a pit was going to be his future destination if he didn't slow down... That was when he saw the first long and slimy tentacle coming out of the pit.The adventures were stunned. The entire floor rotated up and sent Splug to places unknown. In his place large charnel rats and ridden the rotating floor up to the new position. It was quick work, but ensuring that the trigger was not switched and moving to get an attack was tricky. Finally Sliver noticed the scrape marks on the wall and spotted the faint impression of the trigger on the far side of the portion that rotated.Splug soon found himself caught in the grasp of the fell beast, an eater of carrion, it didn't seem to mind that Splug was alive. With some effort Splug twisted and contorted his way out of the foul creatures grasp and squirm his way up the sloop.Kaznak and Zarzathor jumped the trigger areas on the floor and together heaved the heavy statue on the wall to the floor. As it slammed onto the trigger device, the floor and wall began to rotate, rolling the statue to the edge and wedging the trap open.Splug again found himself falling, this time into a dirt floor, surrounded by carnel rats, but it was better the the beast that was raising from the pit. Light from above showed his comrades, at least some of them had found a way to get him free. Arrows and flames reached around him, eliminating the rats with ease.Eldcar leaped up onto the wedged wall and worked his way into the dark. He thought to himself that the damn goblin would be the death of him for sure. He slid down the slope a bit, it was awkward as it wasn't level at any angle, that is when the full beast appeared from the pit. Multiple tentacles, a wide round mouth in the center of its body with row after row of razor sharp teeth. It was an Otyugh of some sort, had to be, nothing could be as ugly as that and not meet the descriptions. It crawled toward Eldacar whipping both of its tentacles in an attempt to grab him. The pain hurt, but it could be worse. Eldacar glanced up the slope and saw both Kaznak and Zarzathor moving in as well. The warlord was shouting orders, wanting to retreat, but the rest of the party was having none of it.
- Steve took the first game with the Development strategy. He had 35 points after getting five or six <6> cards out.
- I barley took the second with a VP burn. I had 44 points, 20 from VP. Eric was close behind with 40 using the new military powers. He would have won if he got the conquest of Rob's world, but it missed in the end.
- Finally game I won pretty strongly. I had the Separatist Colony and some great early cards that let me put down some heavy Rebel worlds.
Thursday, July 9, 2009
Tuesday, July 7, 2009
Saturday, July 4, 2009
Wednesday, July 1, 2009
There are two Games Workshop games that I will always be willing to play, if only I had enough free time for them.
My first favorite is Mordhiem. It is a great mix between a tabletop miniatures game and a roleplay light system that really shines in the campaign mode so you can grow your little force of 10-15 troopers as they plunder the remains of the wicked city of Mordhiem. Great stuff. Bart and the gang up in Sioux City have a great table they would put together for Mage Con and I've seen some other great terrain layouts for the game around the intertubes.
The second favorite is Bloodbowl, the game of true fantasy combat. Nothing says Football like the Orkland Raiders! :) The game plays pretty quick, especially with the 4 minute timer running. Like Mordhiem, in the campaign setting, your team grows and gets new skills between match and you have injuries that can hamper your team as well.
I had seen that a Bloodbowl knock off was in the works sometime last year, then GW IP lawyers got involved and it looked bad, but a license agreement was made and the product hit gold earlier this week. I hesitated at first, do I really want to plop $49 down for the game? I usually don't pay full retail for a game, waiting until it hits the $29 mark in discount bin before I'll take the leap… But this was Bloodbowl. So I broke. Don't tell The Other Half and if you are The Other Half and you are reading this… Sorry!
Not being an uber video game guy, this is my short take on it.
At first I was really upset. My new HP system that we just bought six months ago was just chugging trying to run the game. I was like, 'Oh My!', but once I got into the options and I turned off all the extra stuff that I really didn't need (Who needs to see the grass waving in the wind?) and dialed down the details, it seems to run just fine. The game comes in two modes, traditional, following living rule book version 5 and real time that takes a more twitch factor approach to the game. Can you guess which one I like? I'm not big RTS player, I like the concept, but I play too slow, like I'm playing Civilization, and I quickly get overwhelmed with the swarming tactics from the IA. I suck, so I'm not sure how I was going to like the real time Bloodbowl, and to be honest, I can't give you a good review as I've been having too much fun playing the traditional mode!
Here is what I like:
- Campaign system - You have a bunch of tournaments that you have to unlock with prestige. Your finish in tournaments grants you prestige. The first tournament I went to was the "Clean Tournament" had my team of Lizardman (Joropa's Boys), Dwarf Grudgebearers, a Human team (Crusaders?) and a Skaven team (Wayfair Runners?). I went 1-1-1 in the tournament and placed in the playoffs (all four teams placed for this tournament) and won the tournament beating the Humans in the first round and the Grudgebeares in the final. Next up, I'm going to try another 4 team event followed by an 8 team!
- Games are pretty quick. Taking around 40-45 mins for a match and you can save mid match if you need to. I've played two nights to finish up the first tournament and that included downloading the game, install, and rebooting a few times the campaign as I was trying to figure some of the stuff up. Each player gets 8 turns per half and you only have four minutes to complete your turn, so you can't over strategize your actions or you will be done.
- The graphics are nice. I think a bit of more variety between the players would be helpful within the same race. They do have additional skins, but you have to work with that during team purchase and I kept forgetting. I found I had to hover over a player to see a quick look on the stats to determine which had been promoted and which had not, especially with the Skinks.
Things I wish could be changed a bit:
- I would like to speed the opponents actions… Just a tad, to help move it along. Also the cut scenes between halfs and starting a match could have the ability to cut past (which they do, but I couldn't figure it out until the last match… Just hit Esc. Duh!)
- The TD celebration… I know this is minor, but would have it been too hard to add more then one for each race?
- A little more clarity of how the funds are used from round to round. I 'think' I've lost some petty cash since I couldn't spend it and I'm not sure that is right. They have a PDF manual… I guess I ought to look at it.
- MVP - I 'think' it is random. Doesn't seem to correlate with who did the most stuff on the field with tackles, injuries, etc.
Things that are cool, but tick me off:
- Boneheaded Kroxagor
- Double Skulls. (Haven't seen a triple skull yet!)
- Double Skulls with no re-rolls!
Anyways, it is a fun game at the traditional level and I think well worth it as my $$/Hr rate is already down to ~$8/hr and sure to keep dropping. (I'll post more on that theory another day). Hopefully, GW will allow someone to do the exact same concept for Morhdhiem too.