Sunday, August 17, 2008

Winterhaven... At last!

We have been gone for about three weeks from the game. A combination of FoW tournaments and WM events conspired against our intrepid party to continue their quest into the dark. We gathered at around three, while Kyle did anyways, at my basement and set out for adventure.

After a quick recap on last months happenings the party settled into their roles. Arriving at Winterhaven the settled into the Wrafton's Inn for the evening and learned that the Lord Mayor Padraig was at the next table having an evening ale with Valthrun the Persistent. Sliver engaged Padraig and presented the letter of introduction. Intrigued to here of their adventures against the Kolbolds in the manor house, Padraig agreed to see them in the morning. Valthrun however sat at their table to hear their story, and requested a favor. It seemed that an old friend of Valthrun, a fellow scholar from down south, was visiting and using Valthrun's as a base camp for a search for a dragon's burial ground. Poor Douven has been missing for about a week and he was concerned. He asks the adventures to check in on Douven to see if all is all right.

After an evening of rest the part goes to the Manor House and meets the Lord Mayor who states he has tracked the kobolds to a lair in the south east. He can't get the villagers to work with him to destroy them, so he is willing to pay the adventures to accomplish the task.

Our hearty adventures set out with two tasks under their belt. Shortly after departing town however they are again ambushed by a set of kobolds. It is a tricky fight with the Dragonborn Warlord (Yes he is a warlord now. Re-booted to first level! :) ) going down a few times... Which seems to be a common theme. After the engagement, Halladen and Sliver found a set of tracks leading away from the road to the south east. Convinced that this will take them to the Kobold layer, they head out in search.

When they come upon the stream they find a set of kobolds engaged in a ritual outside a waterfall. Combat ensues with a slinger dodging off to 'warn Irontooth'. The party clears the outside and sets fourth to attack the lair proper. Sliver, Halladen, Extell, and Uhlk enter through the waterfall while VIII, Eldacar, and Zoltan entering from the main cave entrance. Many minions died and it was looking good for the away team when Irontooth and a pair of Worm Priests showed up to swing the battle back in their favor. The Dragon Shields held the line and Irontooth engaged VIII, but despite his great amount of hit points he went down in the end to a sly flourish and a floating burning orb. With Irontooth and the Dragon Shields gone, the Worm Priests didn't last long.

Deciding to rest for the evening, the party headed to the Dragon burial site. They found a Gnome (Look a Monster!) leading a pair of halflings and some human rabble. With the exception of the triple stone shot on Eldacar the battle was pretty simple to handle. They rescued Douven and were rewarded with a magic locket.

Having collected evidence from Irontooth of a death cult of Orcus and Douven's statement that the team was looking for artifacts for a ritual to re-open the rift, the party finds out about a keep that was built to protect a rift between the world and the Shadow fell.

Can our heroes find their way through the keep? Will they be able to stop the ritual before it is completed? Who is the mysterious Kalarel and how powerful is he?

Stay tuned for next weeks adventure!

Some out of game notes:
- I had a great time. I think, by and large the guys enjoyed too.
- We only got four encounters for the night, but we did have a lot of interruptions with food ordering and arrival. Plus we had two in town encounters that might have slowed things as well.
- My basement is snug with eight guys. Next time I'll set up the two 4x4 vice the painting table for use.
I like D&D!


Paul said...

I've enjoyed it thoroughly. I'm finding that I like this version of DnD alot more than previous versions. Incorporating more of a miniature game into the role playing is becoming the most fun part of it for me. That's my take at least. I'm sure everyone else is having fun with it too.

JP's RPG Blog said...

Thanks Paul,

I like it as well. Kind of the best of both worlds. I need more work on the story telling end, but the more we play the more that will come along.


Ellros said...

I'm confused about what you mean with the 2 town encounters slowing things down?

Ellros said...
This comment has been removed by the author.
Ellros said...

grrr, silly blog comment system. Didn't mean to multi-post the same thing

JP's RPG Blog said...

Hey Rob,

I guess I was trying to say that the two times we went into town, my DM'ing skills aren't up to snuff to make it as entertaining as I would like. Thus, two in town parts, book ending the dungeon encounters, seemed a bit 'forced' vice flowing. If we had done a straight dungeon session, I thought we might have gotten more accomplished. But, compared to last Saturday where we had six (I think) encounters so it really wasn't that big of change.