Sunday, July 20, 2008

End of an Era…

Last night we finished up the first adventure in the Purge the Unclean series. It was also my last running of DH as I shift to D&D and Rob takes of DH.

When we last left our players they were taking stalk in the situation. Upon arriving back at Strope’s Manor, low and behold, Dar was returned from the hospital and Lady V. took a powder… In other words, Eric was in and Mick was out.

With the Play at the Alabaster Court allowing only Thaddeus plus guest to attend, the players kicked into high gear how they were going to provide support. Using a rented delivery truck and gray workers outfits, Raltus, Klytus, Dar, and Dekko tried to use the service entrance under pretence of delivering goods. Raltus secured the chef that was PO’ed that he was getting an order he didn’t request and Dar and Dekko jumped the two guards in the security center. Well entrenched the four members went about scoping out the lay out and security capability of the facility.

At nine o’clock the guest, to include Thaddeus and Talon, arrive for the play. People mingle and pleasantries are exchanged. The play is about an Imperial Governor that despite giving his all to his subjects is slain by them. The trick? The governor is played by a underhiver that his hyped up on drugs and has no clue what is going on. The story ends with the underhiver being killed on stage. Both Thaddeus and Talon are initially appalled, but Thaddeus uses his normal Nobel bearing and shrugs it off as no big deal (one corruption point please!). Talon gets into an argument with the creator of the play about the quality of the acting and writing. Satisfaction is demanded and off to the blood pits.

While the young noble’s second states that swords are preferred, Talon states that the challenge should pick the weapon and he chooses pistols. After a bit of haggling, dueling pistols are brought fourth. Each member gets a single shot after 4 paces. Talon whirls on four and plants one square on the dudes face, burning his hair off with the las pistol. In return, the noble misses and the duel ends with the noble’s apology.

In the mean time, Dar begins a ‘security sweep’ to check out one of the rooms that has an odd set up. He finds the stairs, but the room is locked and he is unable to open. Also he gets the feeling of being repressed.

Later at the party, the faux security team sees the Monk that killed the Bounty Hunter in the previous episode. And he is talking to the head of the church, Shaol. And they are not happy. Thaddeus gets the clue and meanders over and tries to ease drop. He hears the Shaol tell the Monk that ‘He isn’t interested in what his bosses on Amablon feel!’ Or something like that. The Monk, agitated, takes the Shaol by the arm and begins to escort them out. Thaddeus tries to nonchalantly follow, but botches the roll and bashes into the help and spills beverages everywhere. That is when the Monk sees Dekko and recognizes him. Raltus, the faux security guard sees the alarms trip from the Monk. Dar moves to ‘assist’ the Monk in Shaol’s quarters and finds the Monk pummeling Shaol. He turns and seeing a security guard, orders him to find the intruder and eliminate him. Dar says ‘aye aye sir’ and heads down the stairs and lies in wait.

In the mean time the party moves into position. The Monk moves down the steps in a hurry, sees Dar and asked if the intruder was taken care of. Dar says ‘Yes’, but when they hit the hallway crossroads, there is Dekko waiting. Sensing a trap, the Monk pulls his two power swords and begins a retreat to his quarters. A running gun battle ensues with the Monk climbing walls and ceilings. In his quarters he remotely starts a Meltabomb and shoots out the windows of the spire attempting to escape. Dekko cleaves his chain sword into the Monk’s back and while on the wall climbing down Talon takes a pop shoot and knocks him off the spire, to be lost into the darkness below.

Raltus takes a few minutes to look at the bomb package sitting on the Bounty Hunter’s briefcase. Dar and Thaddeus got to Shaol’s room, find him a bloody pulp, but alive and another bomb package.

Raltus disables the first bomb, gets the briefcase, but the group wants to see the shielded room. So despite the fire brigade in route and a live meltabomb on top of the spaces, they go to check it out. Some work happens and they get into a Psyker prison, and remove the device causing the interference and the party leaves.

Back at Strophe’s Manor they interrogate the security guard boss and Shaol, when the power goes out and a Hired Merc band joins the party. Much carnage later and the area is secure. The party decides it needs to act on the info they have gotten and move the game to Ambolun, the living city.

On arrival the scope out an Oracle, that really doesn’t tell them too much new, except about the Serrated Query. Then it is time to take the Joyous Choir’s local hangout. Another gun battle, and the team finds the processing facility for the Farcosia, and proving their thoughts on the source of the materials.

We called it a night then, gave out 600 XP to the party, 100 extra to Talon and Dekko for taking out the Monk, and 100 role play for the noble, Thaddeous.

Looking forward to running as a player.


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