So after the marathon download, I ran Touchlight and it booted up nice and easy in Vista. You get three classes to play; Melee, Shooty, Magicy… The art is borderline cartoon, but in a hip sort of way that I actually like. I started the game on easy, because I suck, and ran for about 45 minutes before bed. The interface is pretty intuitive (click to move or attack w/ melee, right click to shoot/magic what is active in the slot). The neat mechanic that I like is that you get a ‘pet’ companion, either a cat or a dog, that accompanies you on your adventures. They even carry a little backpack to help with the inventory control and have a few item slots that can give them bonuses. The rest of it looks a lot like Diablo… Red health potions, blue mana potions, scrolls to identify, scrolls to teleport to town… The magic uses gems to increase abilities on items. LOTS of slots to equip things too.
My understanding is that the mines/dungeons are pseudo random, in that they pull upon some finite number of pre made dungeons, but put together in a random format. This is suppose to increase replayability by not making every 1st level crawl the same, etc…
Leveling is pretty straight forward. You have just a few stats; Strength, Dexterity, Magic, Defense. You get five points a level to increase those four stats… The others are derived from those. You also have skills, spells, and (mystery slot I can’t remember) that allows you to buy ‘bonus’ powers.
I’ll post more as I move along the game.
Also the news reader tells me that the new Nemo fig is posted and it is suppose to be cool. Can’t see from current location, so I’ll have to check it out tonight.
Killer of zombies